Imperial Bastion
40KAn Imperial bastion swarmed by Tyranids in a consumed wasteland.
- Unlock
- Open from the start
- Time limit
- 25 minutes
- Modifiers
- Your speed ×1.35 · Enemy speed ×1.25 · Gold ×1.3
Champions to rescue here
World
Each universe opens with one stage; reaching a level on it opens the next. Hidden champions wait to be rescued on most of them.
An Imperial bastion swarmed by Tyranids in a consumed wasteland.
Champions to rescue here
Navigate the chaotic maze of a derelict space hulk infested by Death Guard.
Enemies get stronger and faster over time.
Champions to rescue here
Fight your way through a Goff fort without getting krumped by da boyz!
Champions to rescue here
Battle Death Guard for control of an Imperial Navy shipyard.
Elevators aid navigation.
Champions to rescue here
Journey through thick foliage into the heart of a jungle consumed by the Hive Fleet.
Champions to rescue here
Barren badlands, virtually devoid of life. The Hive Fleet have swarmed and consumed relentlessly, leaving an empty husk of a world.
No health drops. Enemies get stronger and faster over time.
Relics
The tabletop of a Warhammer 40,000 hobbyist.
Random enemy waves from normal stages.
The Immaterium, a realm of psychic energy where matter, time and space have no meaning.
Relics
A dry, desolate land. Full of blazing heat, sulphurous fumes and teeming with Skaven.
Champions to rescue here
A dark, dank lurklair where Gloomspite Gitz hoard looted scrap under the gaze of the Bad Moon.
Champions to rescue here
A mining camp in the Eightpoints whose rivers of molten realmstone have been claimed by the Blades of Khorne.
Champions to rescue here
Descend into the Skaven-infested warrens of the Under-Empire that lies beneath the Mortal Realms.
Champions to rescue here
Relics
The legendary Hammerhal, two free cities joined by a Realmgate and relentlessly attacked by Chaos forces.
Travel by realmgate between Aqshan and Ghyran
Champions to rescue here
Relics
Fight the Gloomspite Gitz while surviving the predatory flora and fauna in the treacherous Realm of Beasts.
No health drops. Enemies get stronger and faster over time.
The tabletop of a Warhammer Age of Sigmar hobbyist.
Random enemy waves from normal stages.
The final citadel. Time runs out and death draws near.
Relics